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Cory Barlog

1975-09-02演員

性别:

生日:1975-09-02

出生地:Sacramento, California, USA

又名:-

职业:演員

家庭成员:-

Cory Barlog (born September 2, 1975) is an American video game designer, director, and writer who is the current creative director of video game development at Santa Monica Studio. He is best known for his work on the God of War series. Barlog was born in Sacramento, California, on September 2, 1975, the son of fantasy novelist J. M. Barlog. In his early career, Barlog worked as a lead animator at Paradox Development on Backyard Wrestling: Don't Try This at Home and X-Men: Next Dimension. After joining Santa Monica Studio, he was the lead animator for God of War (2005) and directed God of War II (2007), for which he won a BAFTA for his writing work on the game. He also served as game director of God of War III (2010) for the first eight months of its development. Although not part of Sony at the time, he helped in writing God of War: Ghost of Sparta (2010). Barlog was a keynote speaker at ECAROcon 2008 and later worked at LucasArts. In an interview, he announced that he was working on a tie-in video game for the 2015 film Mad Max: Fury Road. He was reported to be in Sweden to develop the title with Avalanche Studios, best known for Just Cause. Despite various gaming websites confirming that the game was in development over the coming years, Barlog had left Avalanche Studios early in its development and the game never materialized. In March 2012, it was announced that Barlog had joined Crystal Dynamics to direct the cinematics for the new Tomb Raider game and direct an unannounced game. However, he left the company in April 2013. In August 2013, it was announced that Barlog would return to Santa Monica Studio. He currently serves as the studio's creative director and directed God of War (2018). For the game, he won the Game Award for Best Game Direction, while the game itself won Game of the Year and the BAFTA Games Award for Best Game. He also wrote the foreword to the novelization of the game, which was written by his father. He also produced the sequel God of War Ragnarök (2022).

Cory Barlog在本站可看的作品

Cory Barlog在本站有4部作品,包括影视4部。 可在网页、手机 App 和电视端观看,也可以转到电视直播。

演员作品

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Raising Kratos
免費

Raising Kratos

紀錄

2019-05-10 

《Raising Kratos》(2019),一部深入遊戲開發幕後的紀錄片類型作品,將鏡頭對準聖莫尼卡工作室在《戰神》重啟版創作過程中那段跌宕起伏的歲月。這裡沒有劇本的矯飾,只有真實的汗水、淚水與近乎瘋狂的熱愛:創意總監Cory Barlog帶領團隊在短短三年內完成從理念到神作的蛻變,家庭與事業的撕扯、技術瓶頸的焦灼、臨發佈前的大膽推翻重做——每一個決策都像在刀尖上起舞。你看到的不僅是遊戲製作,更是創作者在壓力下如何保持初心,讓北歐神話與現代父愛敘事完美共鳴。如果你對“為何《戰神》能成為藝術”充滿好奇,這部融合了混亂、崩潰與最終綻放的幕後紀實,值得一看。

Raising Kratos

Raising Kratos
免費

Raising Kratos

紀錄

2019-05-10 

《Raising Kratos》(2019),一部揭秘遊戲開發背後故事的紀錄片,以2018年廣受好評的《戰神》為核心。鏡頭跟隨Cory Barlog和配音演員克里斯托弗·賈奇,記錄從概念到成品的四年艱辛,以及主角克雷託斯的“重生”歷程。亮點是對創作團隊情感與壓力的真實呈現,讓玩家看到遊戲角色如何從代碼中注入靈魂。如果你是遊戲愛好者,這部紀錄片絕對值得看。

Raising Kratos

Voices of God of War II
免費

Voices of God of War II

紀錄

2007-03-13 

《Voices of God of War II》(2007),紀錄片類型聚焦《戰神2》幕後配音創作。當奎託斯的怒吼撕裂天際,當雅典娜的低語穿透神殿,這些聲音背後究竟藏著怎樣的靈魂?本片帶你穿透遊戲畫面的表象,直擊配音演員在錄音棚中的情感注入與即興爆發。從希臘神話角色的威嚴到復仇之魂的嘶吼,每一句臺詞都是表演者對暴力與神性的深度解讀。亮點在於首次公開未被使用的廢棄錄音,那些未曾被玩家聽見的臺詞版本同樣震撼。如果你鍾情遊戲藝術或電影化敘事,這部紀錄片值得看。

Voices of God of War II

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Raising Kratos
免費

Raising Kratos

紀錄

2019-05-10 

《Raising Kratos》(2019),一部深入遊戲開發幕後的紀錄片類型作品,將鏡頭對準聖莫尼卡工作室在《戰神》重啟版創作過程中那段跌宕起伏的歲月。這裡沒有劇本的矯飾,只有真實的汗水、淚水與近乎瘋狂的熱愛:創意總監Cory Barlog帶領團隊在短短三年內完成從理念到神作的蛻變,家庭與事業的撕扯、技術瓶頸的焦灼、臨發佈前的大膽推翻重做——每一個決策都像在刀尖上起舞。你看到的不僅是遊戲製作,更是創作者在壓力下如何保持初心,讓北歐神話與現代父愛敘事完美共鳴。如果你對“為何《戰神》能成為藝術”充滿好奇,這部融合了混亂、崩潰與最終綻放的幕後紀實,值得一看。

Raising Kratos

Raising Kratos
免費

Raising Kratos

紀錄

2019-05-10 

《Raising Kratos》(2019),一部揭秘遊戲開發背後故事的紀錄片,以2018年廣受好評的《戰神》為核心。鏡頭跟隨Cory Barlog和配音演員克里斯托弗·賈奇,記錄從概念到成品的四年艱辛,以及主角克雷託斯的“重生”歷程。亮點是對創作團隊情感與壓力的真實呈現,讓玩家看到遊戲角色如何從代碼中注入靈魂。如果你是遊戲愛好者,這部紀錄片絕對值得看。

Raising Kratos

Voices of God of War II
免費

Voices of God of War II

紀錄

2007-03-13 

《Voices of God of War II》(2007),紀錄片類型聚焦《戰神2》幕後配音創作。當奎託斯的怒吼撕裂天際,當雅典娜的低語穿透神殿,這些聲音背後究竟藏著怎樣的靈魂?本片帶你穿透遊戲畫面的表象,直擊配音演員在錄音棚中的情感注入與即興爆發。從希臘神話角色的威嚴到復仇之魂的嘶吼,每一句臺詞都是表演者對暴力與神性的深度解讀。亮點在於首次公開未被使用的廢棄錄音,那些未曾被玩家聽見的臺詞版本同樣震撼。如果你鍾情遊戲藝術或電影化敘事,這部紀錄片值得看。

Voices of God of War II

午後的演出
免費

午後的演出

喜劇,劇情

1993-01-29 

《午後的演出》(1993),一部被時光埋沒的文藝懸疑佳作。午間光線穿過劇院窗簾,將舞臺上的灰塵與未解之謎一同照亮。一位落魄劇作家在咖啡館偶遇陌生女子,受邀參與一場僅有一場演出的神秘劇目,而這場看似即興的表演卻步步逼近他二十年前親手埋葬的秘密。現實與虛構在午後光影中逐漸模糊,演員與觀眾的身份不斷反轉,每一句臺詞都可能是通往真相的鑰匙。影片以老式膠片質感營造出夢幻與不安交織的氛圍,讓簡單的“演出”變成了尋找自我的心理驚悚歷程。如果你著迷於《穆赫蘭道》式的虛實遊戲,這部冷門遺珠絕對值得找來看。

午後的演出

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